2026-06-09
Best Heroes in Task Bar Hero by Progression, Bosses, and Farming

Task Bar Hero does not have one hero that is best for every account and every stage. Priest can be the best progression support, Ranger can be the best Torment farming carry, and Sorcerer can be the fastest wave opener. A useful tier list must start with the job the player needs solved.
This ranking uses the live v1.01.02 environment checked July 29, 2026. v1.01.00 strengthened Hunter and Slayer, adjusted Knight and Priest, raised the melee Armor cap to 85%, and reduced ranged-monster damage. These placements are a current decision guide, not a permanent balance claim.
What v1.01.00 Changed
- Hunter now moves at 850, activates Explosive Bolt after 5 basic attacks and Shock Bolt after 8, and has much stronger Shock Bolt scaling.
- Slayer now moves at 900, activates Crushing Blow after 4 basic attacks and Ground Slam after 7, and gains more late passive HP.
- Knight and Priest received passive corrections; Priest now moves at 770.
- Knight, Priest, and Slayer can reach 85% Armor-based physical damage reduction instead of 75%.
Rankings by Situation
| Situation | Best choices | Why |
|---|---|---|
| Leveling and first clears | Priest, Ranger, Sorcerer | Free-access core with sustain, single-target damage, and AoE. |
| Boss progression | Priest, Hunter/Ranger | Priest creates a survival window; v1.01.00 makes Hunter the first paid ranged option to re-test. |
| Stable three-hero farming | Priest, Sorcerer, Ranger | Sorcerer opens waves, Ranger finishes, Priest protects and buffs. |
| Torment speed farming | Ranger, Sorcerer | Ranger solo preserves tempo; Ranger + Sorcerer can clear faster when timing and gear are ready. |
| F2P account value | Priest, Ranger, Sorcerer | All three can form a complete progression team without paid Hunter or Slayer DLC. |
| Melee preference | Slayer, then Knight | v1.01.00 improves Slayer's movement and skill tempo; Knight remains the more defensive option. |
Leveling Tier List
| Tier | Heroes | Player-facing reason |
|---|---|---|
| S | Priest | Free DLC, sustain, buffs, and a practical frontline role. |
| A | Ranger, Sorcerer, Hunter | Strong complementary damage; Hunter's v1.01.00 buffs materially improve its boss and ranged-DPS value. |
| B | Slayer | Stronger after v1.01.00, but still asks for melee gear and sustain. |
| C | Knight | Forgiving early, yet low damage makes later clears slower. |
Endgame Farming Tier List
| Tier | Heroes | Player-facing reason |
|---|---|---|
| S | Ranger, Sorcerer | Ranger dominates many speed and solo routes; Sorcerer can remove whole wave openings. |
| A | Priest, Hunter | Priest stabilizes fast routes; Hunter's new movement and skill timing justify fresh endgame testing. |
| B | Slayer | Improved movement and activation counts help, but melee positioning still makes it gear-dependent. |
| C | Knight | Survival alone rarely solves the current Torment speed requirement. |
How to Choose Each Hero
Priest
Choose Priest when the party dies before damage rotations finish. Build HP, damage absorption, cooldown reduction, resistance, and enough movement speed to keep formation. Do not use rankings based on the old Wrath of Heaven damage or Blessing of Might stacking behavior corrected in v1.00.15.
Ranger
Choose Ranger for focused physical damage, speed farming, and solo normal-stage routes. Attack speed, physical damage, and movement speed must work together. A Ranger that reaches enemies first but needs several extra attacks is not a finished speed build.
Sorcerer
Choose Sorcerer when groups, not one boss, control the clear time. Cooldown reduction and AoE matter only while Fireball, Lightning, Ice Orb, or another chosen skill still deals enough damage. Current Torment 3-9 routes often use Sorcerer as the wave opener.
Hunter
Choose Hunter when you own the DLC and need ranged single-target pressure or prefer the crossbow kit. After v1.01.00, re-test Shock Bolt and Explosive Bolt before relying on an older ranking; gear availability should still decide the swap rather than the paid label.
Slayer
Choose Slayer if you want a melee damage route and already have sustain and equipment. v1.01.00 improves movement, HP passives, Crushing Blow, and Ground Slam timing, but entering melee range still makes weak gear less forgiving.
Knight
Choose Knight when a new account needs a simple frontline or when existing Knight equipment is much better than every alternative. Avoid pouring rare materials into Knight only because an older list called it S-tier; current endgame reports consistently favor damage and tempo.
Three Practical Teams
- F2P progression: Priest + Sorcerer + Ranger.
- Stable boss attempt: Priest + Ranger + Hunter or Sorcerer, depending on available gear.
- Torment farming: Solo Ranger, or Sorcerer + Ranger + Priest after tuning movement and wave timing.
Use the Level 1-100 Progression Guide for skill milestones and the Torment 3-9 Speed Farm Build for the current endgame test.
Next reads
Continue with the beginner route, update notes, or the full guide archive when you want a different angle.