Task Bar Hero route: build a stable 3-hero party, learn the Cube, then push stages before market farming.

2026-06-05

Task Bar Hero 1-3 vs 3-9 Farming Guide and Route Test

stages
farming
progression
Compare Task Bar Hero 1-3 and 3-9 with a five-run test for clear time, failures, EXP, gold, chests, pets, and useful progression rewards.

Task Bar Hero farming stages

The best farming stage is not always the highest unlocked stage. The common 1-3 versus 3-9 question should be answered with repeatable results: use 1-3 when its fast, failure-free loop produces more useful progress per hour; use 3-9 only when the higher route remains stable enough to justify its longer and harder loop.

Do not publish or copy an exact drop rate without current-client evidence. Record visible rewards and compare the same party, client version, difficulty, and test length.

1-3 vs 3-9 Quick Decision

QuestionChoose 1-3 whenChoose 3-9 when
Clear stabilityIt runs unattended with almost no failures.It also runs unattended without deaths or manual resets.
Clear speedSeveral short loops beat one slow 3-9 loop.The party clears waves and the stage endpoint consistently.
Progress targetEarly EXP, gold, or low-risk idle time still helps.Current high-area progression, gear checks, or 3-9 practice is the real goal.
Pet targetThe route advances a confirmed target counter.A later pet or enemy target advances while the party stays stable.
Attention requiredYou need a safe background route.You can monitor the first tests and fix failures.

Five-Run Comparison Method

Run each candidate five times without changing party, gear, skills, difficulty, or client version.

RecordUse
Median full-loop timeReduces the effect of one lucky fast clear.
Successful clears out of fiveConverts deaths and resets into visible route cost.
EXP and gold gainedMeasures the resource actually targeted.
Chests shown in stage or MailboxSeparates reward display from route performance.
Useful items or materialsRecords progression value without inventing a drop rate.
Pet counter changeConfirms whether the route supports the selected unlock.

Compare the median successful loop and failure rate, not the best screenshot. A route with 20% failures should include the time lost to retries.

Choose the Metric Before Testing

GoalPrimary metricSecondary check
LevelingEXP per measured timeFailure-free idle duration
GoldGold per measured timeWhether spending interruptions distort the test
ChestsVisible chest results per measured timeMailbox delay and recovery display
Pet unlockTarget counter gained per measured timeDifficulty and failure rate
Gear or materialsUseful kept results per test blockInventory and Mailbox capacity

When to Move from 1-3 to 3-9

Move only when 3-9 completes reliably and supports the resource you actually need. If the team survives but the loop is slow, improve damage, AoE, attack speed, or weapon quality. If it dies, fix armor, healing, resistance, or formation before calling 3-9 the better farm.

v1.00.24 reduced minimum Common and Stage Treasure Chest acquisition cooldowns, while the July 30 hotfix improved recovered reward displays. Those changes make controlled testing important; they do not prove one stage has a fixed universal advantage.

For late-game execution, continue with the Torment 3-9 speed-farm guide, Nightmare 3-6 to 3-9 guide, and 3-10 Boss guide.

Next reads

Continue with the beginner route, update notes, or the full guide archive when you want a different angle.